I find my lack of faith disturbing

Seems I spoke ill too soon about Star Wars: The Old Republic. While I didn’t have remotely as much time as I wanted to due to the Steam sale and a still unfinished Skyrim, I did put a good amount of hours into the latest World of Warcraft killer over the last few days, and I can report that I more and more like what I see.

The thing I was most skeptical about was the fully voiced quest texts – considering how often Blizzard had to rewrite quests because they just didn’t work or needed retconning, I thought this to be a rather bold, if not insane, idea. Also, why bother with voiceover when you just power through quests anyway, right? Well, wrong, because this is what makes SW: TOR so much different from Blizzard’s MMO behemoth: it has an actual, well crafted story, not just a ton of quests that have little relation to each other, so you probably don’t want to rush it anyway. How this story is delivered is identical to games like Mass Effect, which I absolutely loved despite not being a fan of Science Fiction at all, so even though full voiceovers and cinematics may not be the most practical in terms of game updates, it’s certainly more immersive than a window full of text. In short: questing in SW: TOR is much more enjoyable than in any other MMO I’ve seen so far, simply because even though certain mechanics are the same, the delivery is almost like in a single player game. And even when you are in a group, the mere fact that every player can chime in with their own line of dialogue is a clever enough mechanic to make group play worth it – way more than just adding an experience bonus.

In that regard, it doesn’t even matter that many systems in SW:TOR are pretty much identical to WoW – I mean, what else would you want them to be? It’s not like WoW invented stuff like global cooldowns and talent trees in the first place, but all of that works perfectly well, so it’s actually a good thing they didn’t try to reinvent the wheel like for example Age of Conan (which didn’t go so well, as you might remember). As long as the developers bring some truly unique ideas to the table, I have no objections against copying as many good features from the competition as possible.

You can make Lady Gaga envious with a hat like that!

Of course, you can’t really see these new ideas in the first few levels, that’s why I said I spoke too soon. I’m now playing a level 17 Bounty Hunter who has just boarded her (stolen) ship, and I doubt I’ve seen all the new ideas Bioware has in store, but what I’ve seen so far convinces me: a clever way to implement crafting without having to grind all the time, equippable companions that function much like the party members in Mass Effect, don’t totally suck in combat and are actually integral to the story, player-owned starships that can be equipped and flown into battle, fun abilities like Death From Above that might just work like your standard WoW skills, but look much cooler … yep, there’s clearly nothing that makes SW:TOR stand out from the crowd or copycats, nothing to see here, move along.

But there’s some shadow among the light as well, like the insane amount of running you have to do before getting a mount. Seriously, the cities are huge – why put the auction house in the very last corner? Or that your companions might want to talk to you in private – I don’t mind that at all, but does it really have to be in a Catina that’s only reachable by a foot march that can take several minutes? Most of the city is empty anyway, why not just talk about it on the street when nobody’s around? It sure helps to make that mount look much more desirable. Also, despite all the carefully crafted voice acting, there are some occasions when the actor’s tone completely changes between sentences, making the impression that nobody bothered to listen to the recordings in sequence before putting them into the game. Of course, that’s all rather minor stuff – the excessive running becomes tedious after a while, but that was exactly the same with vanilla WoW. It’s room for improvement, but not the end of the world.

In the end, it’ll all depend on how fast Bioware can add additional content to the game and if that content is any good, but at least the rate of bug fixing patches is rather high, which is more than one can expect from MMO developers in this day and age. In any case, I’ve got a feeling that Star Wars: The Old Republic is a game everyone who has the slightest interest in MMORPGs should at least give a try, and that’s really something you couldn’t say about many recent MMO games.

NB: In my video I said that there’s no way to skip quest text. This was incorrect, as you can skip through dialogue by pressing the space bar. I apologize for the error.

A tale of PC gaming

The story detailed here is true, but happened a while back. I recount it because I think it’s a good example on why PC gaming isn’t as it should be. I realize it serves little purpose beyond ranting, but it really needs to get out of my system now. Just ignore it if you can’t (under-)stand it.

My girlfriend isn’t a “true gamer” by any means, but she still doesn’t shy away from playing computer games. She’s put more hours into World of Warcraft than most other people – something I’m not entirely sure she can be proud of, but then again, I should certainly not say anything because I did the same – but originally, she discovered computer games through Anno 1602. She bought it as a gift for a kid, and since she didn’t want to give something that’s age inappropriate, she thought she’d at least check the game out for a few minutes. After all, what could possibly go wrong? Of course, that gross underestimation of video game addiction meant that minutes quickly became hours, then days, then a week. Since then, she always spent significant time with the latest version of Anno as soon as they were released, playing at least the entire campaign.

So as usual, she bought Anno 2070 a few days after release and thought she’d spend at least a good weekend with the single player. Sadly, she had to experience what it means to be the neglected part of the gaming community now, and that’s what this little rant is all about. Here’s what happened:

On first launch of the game, she was greeted by a patcher that did neither tell how long it’d take to update, nor how much there was to be downloaded. Of course, being an long-time WoW player, and only having an 1 Mbit connection, she was pretty much used to patches taking absolutely ages to download, so she went to watch TV instead.

Anno 2070 is a great game marred with a terrible publisher.

Over an hour later, the game was finally ready to be played. Creating an U-Play account was required, so with my help, she did just that and finally reached the Ubisoft Launcher. Logging in worked fine, and the game booted into it’s opening cinematic. Oddly enough, she was greeted by yet another login screen right afterwards, and here, her credentials did not seem to do anything except cause an error about the server not answering. Repeated log ins only led to other messages of failure, but not to playing the game. She was confused: “I just want to play the campaign, why do I need to log in?”.

Maybe it was just our connection acting up, as it occasionally had in the past few months? I called my brother, who’d also bought the game, and asked if he was able to log in. No, he was not. He suggested we’d use the offline mode, as it worked for him.

Armed with that knowledge, we indeed found the offline mode hidden away in the depths of the Ubisoft launcher. Alas, it was no help, since the game still asked for a password on the title screen. Apparently, that “offline” mode required one to at least log in once before it actually worked, kind of defeating the purpose. At that point, my girlfriend was more than annoyed. Not being tech-savvy at all, she could not possibly understand why she wasn’t able to play a game she bought with her hard-earned cash just because the copy protection – which should not be a problem on originals – prevented her from doing so. It simply made no sense to her.

Sadly, I had to explain to her that this is more or less normal with PC games today. She’d just never experienced it because WoW was online-only anyway and the older Anno games didn’t come with such rigid protection.

Even though Ubisoft put up all these hoops to jump through, the copy protection isn’t any stronger than the much more hassle-free one they used on Anno 1404. In fact, Anno 2070 was cracked in about the same time as Anno 1404 – 10 days – just that the old protection didn’t actually prevent the legit users from playing their purchased game.

I’m not sure she’ll want to buy the next Anno game now, or any PC game for that matter. Even with the game working fine the day after, the bad experience stuck with her. Of course, you can’t (and shouldn’t) generalize like that, but if that experience for one person, it’s very likely that there’s many more people feeling the same, and I seriously doubt that’s good for business in the end. My girlfriend was lucky to have me considering I could give her at least some technical advice, but I can’t imagine how this looks to someone who doesn’t have the knowledge or help.

Honestly, Ubisoft, why is it always such a hassle with your games? They are mostly spectacular, but I can not wholeheartedly recommend them to anybody thanks to your stupid pirate paranoia. Again, I doubt it’s helping you sell any more copies than without the “protection”, it just pisses people off, and pissed off people might consider if they’d not be better off stealing your games, because that’s much easier than actually getting the legit copies to work. Admittedly, it would have taken one more week to get a copy, but still …